Frequently Asked Questions:

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       Q: Is it legal to release these IPS patches?
       
       A: Yes, it is legal. This is because the IPS patches contain no copyright data
          from the original game. An IPS patch will only alter the necessary data to
          create a translated ROM.

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       Q: I'm interest in translation this game to another language. Can you provide the
          source code so I can do this?

       A: I'm currently working with Jate on translating this to European Spanish. Once
          this has been done, I will look at releasing the source code online so other
          people can provide their own translations (keep in mind that languages that
          don't use ASCII/ASCII Extended letters will require additional programming). 

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       Q: May I use the translation to translate other versions of Puyo Puyo into English?

       A: As long you credit the required people, then I have no problem with the script
          or edited graphics being used to translate other versions of Puyo Puyo.

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       Q: Is there a legal way to buy the Puyo Puyo (Mega Drive) ROM from SEGA?

       A: At the time of writing this FAQ, there is no option to do this. You will either
          have to download the ROM from the Internet, or backup the ROM yourself.

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       Q: But does it work on real hardware?

       A: Yes! Although I have only tested this on a "EVERDRIVE MD V3" flash cartridge,
          no issues were spotted. This means it should run perfectly fine on other
          flash cartridges!          

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       Q: Was the story script used from the English Arcade version of Puyo Puyo?

       A: NOT AT ALL! The translation from that version isn't very accurate. In most cases,
          they just made something up, and even changed the way characters act. For this
          reason, the script was translated from scratch to give you a more faithful and
          accurate translation.

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       Q: Was AI used to translate the script?

       A: NO WAY! The translators Lost in Localization, SnowyAria, and Poppin'★Neni have
          some sort of degree that proves they can speak/read in Japanese. All of them
          have done a brilliant job in providing an accurate translation, something that
          sloppy AI would fail to do.

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       Q: When using a tool to check the ROM header, it says the Checksum is incorrect.
          Should I fix the Checksum?

       A: DO NOT DO THAT! The game was modified to use a special checksum, so making any
          changes will cause the game to load the "Checksum Error" screen.

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       Q: Can I make a reproduction cartridge of this translation?

       A: This is a very gray area on whether you should do this.

          I understand the appeal of wanting to play rom hacks/translations on real hardware.
          One option is to make a reproduction cartridge for personal use. While I don't have
          an issue with this approach, my main issue is when these reproduction carts are being
          sold for profit by online sellers or at gaming convections, despite the fact this is
          meant to be a freeware patch.

          I have put a check in place to see if the game is a reproduction cartridge. If the
          check detects the cartridge is a reproduction, then all the Puyo will become red,
          making the game unplayable!

          If you want to play any rom hacks/translations on real hardware, I would recommend
          buying one of the following flash cartridges:
               - Mega EverDrive PRO
                      https://krikzz.com/our-products/cartridges/mega-everdrive-pro.html
               - MegaSD
                      https://terraonion.com/en/producto/megasd/

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       Q: Did any of the Original Staff work on this translation?

       A: None of the Original Staff had any involvement in working on this translation.

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       Q: Will this game work on a PAL 50 Hz Mega Drive?

       A: The original game had no checks to prevent the game from running if the
          Sega Mega Drive/Sega Genesis console is set to PAL. So it will "work" in PAL.

          However, like with Sonic 1 and early released titles, the game hasn't been optimized
          to run at the same speed as NTSC 60 Hz, or take advantage of the extra vertical lines
          of resolution in PAL 50 Hz. This means the gameplay and audio will run around 20%
          slower in PAL, along with black boarders. Check out this video for more information
          on this topic: https://www.youtube.com/watch?v=iPhESbeKFIE&t=5s

          It is worth noting that "Dr. Robotnik's Mean Bean Machine" (a reskin of Puyo Puyo
          for the Mega Drive) only optimized the audio, while the gameplay is still slow.

          For the best experience, it is recommended to play the game in NTSC.        

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       Q: Are there any plans to optimize the gameplay/audio when playing in PAL 50 Hz?

       A: There are currently no plans to add code to optimize the game when running
          in PAL 50 Hz.

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